Rosebyrne Manor Board Game
Rosebyrne Manor is a Dungeon Delving game for 2-5 Players with a difference.
In Rosebyrne Manor the players play iconic fantasy hero characters such as the Warrior, Cleric, Mage or Ranger.
These heroes form an adventuring party that investigates the happenings at the Manor, the dungeon underneath, and the area around the town of Rosebyrne, embarking on various quests from treasure hunting to finding lost town residents and undertaking those quests often lead them to the dark depths under the manor and what lurks below.
“For almost a century, the mansion of Lord Kallidus has lain empty and abandoned after he and his family mysteriously disappeared. Over the years, more and more adventurers have travelled to the town of Rosebyrne to take a stab at the nearby Manor’s hidden wealth and unknown possibilities.
The town is reaping the benefits from newfound interest in the remains of their former master’s house, but some say that darkness has crept back into the old home. A fell wind drives through the town at night and wicked things creep around its outskirts. Rumours swirl of lights shining from the manor house and worse…
The old Rosebyrne Manor is a gigantic mansion built off the northern edge of the town. Many of its rooms have lain undisturbed for a century. Others are under the influence or even inhabited by dark and sometimes disturbing forces.
No one has ever been able to properly map the labyrinthine halls of Rosebyrne Manor, as the portion above ground is merely the tip of an iceberg of granite chambers and cobwebbed passages.
Things dwell in the deep parts of the Manor, some lone horrors and others as rag-tag bands of creatures, and all of these things are hungry for food, wealth and power.”
The players will need to work together, using all their characters skills to survive their adventures in the old manor house, and the surrounding town of Rosebyrne, as they start off seeking the now famous wealth of the mansion, and end up uncovering a sinister plot to bring the power of the gods to the leader of a crazed cult of death worshipers.
Basic Game Plot Background
A sinister cult of necromancers and death worshipers have invaded the Mansion. They are led by a twisted man with one thought on his mind, to find a powerful artefact that he believes can help him channel the power of his dark god:
In the very bottom pits of Rosebyrne Manor, things too foul for the light of day stir. These are the unholy forces of the Despised, a cult of necromantic fanatics and dark debauchery.
Shrouded in black robes, the shrunken and leathery-faced followers of the Despised cast blood rites in the dark basements and scry upon the living, guarded in the dark by undead sentinels.
Flesh-eaters and ghouls prowl at their behest and shambling shells of former House Kallidus servants dig deeper for them, always digging and sifting the detritus in search of something.
Yuroth the Ashen. Yuroth the Dark. Yuroth the Forsaken. Each describes an unholy being full of ambition and hatred sewn into his dark heart.
Yuroth has come to Rosebyrne Manor for one reason: the Avatar Suit. He wishes to combine the power of this awesome artefact with the one vestige he has of his god, an unliving arm of brass and silver attached to Yuroth by his right elbow.
He believes that the mechanical arm will grow and transform if intertwined with the divine properties of the Avatar Suit. It is this wish to achieve that drives the evil being, as well as a chance to be seen in his master’s eye.
The odd happenings in the manor and the strange powers that live within the rooms and corridors making each visit to the manor unique.
The maps used in the game are dynamically generated and filled with encounters, monsters, treasure, and NPC’s some that help the hero’s and some that hinder them.
The quests themselves have choice points where the players must make decisions as to what they will do at that point in the story, performing skill checks for some choices, such as opening locks on prisoner’s chains or solving puzzles for others.
These choices may have immediate results, and some with far reaching influence on the overall story of the game. These results of these choices are found in the Quest Journal that accompanies each quest, and sometimes lead to more choices that need to be taken and the results resolved before the heroes can move on with their quest.
Hero characters can be kept from game to game in a campaign system, earning experience and going up in levels to increase their skills and gain new abilities, using the equipment and items they find on their quests to help push deeper into the dungeon under the manor.
They can also shop in the town of Rosebyrne buying supplies and special equipment that is unlocked as the quests are completed, and townsfolk rescued.
So, sharpen your blades, strap on your armor, memorize your spells, pray to the God of Good Fortune, and refill your quivers, the Town of Rosebyrne needs you adventurer!