Magic: The Gathering
Rising Miasma Battle for Zendikar 122
Rising Miasma Battle for Zendikar 122
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Rising Miasma
Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Illustrated by Deruchenko Alexander
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
