204-wandermare

Wandermare (204)

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Wandermare

Creature — Horse

Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on this creature. (It doesn't need to have gone on the adventure first.)

"A good steed will carry you home. A great steed will carry you to glory." —Syr Alin, the Lion's Claw

Power: 3
Toughness: 3

Illustrated by Kari Christensen