
Angelic Cub (2)
Angelic Cub
Creature — Cat Angel
Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as this creature has three or more +1/+1 counters on it, it has flying.
As long as this creature has three or more +1/+1 counters on it, it has flying.
Power: 1
Toughness: 1
Illustrated by Miranda Meeks
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