Grumpy's Blog — GM Advice

3 Merchants to drop in to your RPG games

Posted by Andy Lawrence on

We all know what its like when your players arrive in a new town for a quick stop over before heading on to their next big adventure, they always want to do some shopping or have a look around town. Here are 3 Merchants you can drop in to any town or city to give a bit of flavour to their shopping trips. Turon’s Back-alley Deals - No Fixed Shop Location Turon is a filthy Old beggar Man with missing and blackened teeth. Does dodgy deals in dark back rooms or inside back alleys. Always looking out for the watch his...

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10 Omens to use in your RPG Games

Posted by Andy Lawrence on

Omens can be used to foreshadows events in your game or just as a bit of fun to freak out your players. 

In this article we list 10 omens that you can use in your RPG Games.

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The Adventurers Journal.. What Is It and Why Should You Bother?

Posted by Andy Lawrence on

Hello again, yep we are back with another RPG article. This time id like to expand a little on a subject i briefly mentioned in my first article, the Player Journal. First, some of you are going to say, who cares, I want to roll dice and hit things. That’s great, if that’s your play style, or the play style of your group then that’s awesome, far be it from me to tell you you’re wrong, but I think there is more to an RPG then just smashing the crap out of everyone that you meet, and doing all your...

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Effort Based Rewards in Roleplaying Games

Posted by Andy Lawrence on

It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference. Don’t worry about sounding professional. Sound like you. There are over 1.5 billion websites out there, but your story is what’s going to separate this one from the rest. If you read the words back and don’t hear your own voice in your head, that’s a good sign you still...

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Writing Read-Aloud Text That Your Players Want to Hear

Posted by Andy Lawrence on

Read-aloud text. why is it important, why should you as a GM worry about it?

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