Dungeon 5: The House of Eternal Night

Posted by Andy Lawrence on

Dungeon 5: The House of Eternal Night Map

Our Fifth Dungeon is The House of Eternal Night.

With this one I have decided to add a bit more detail. This time I am adding door information in the rooms that they belong in. I have also added Religious artefacts and some ideas on books, and scrolls that may be laying around the place as well.

Dungeon Creation Information

Location: In a Swamp
Creator:  Humans
Dungeon Purpose: Temple or Shrine
History: Creators Destroyed by a Natural Designer

The house of eternal night is an old cult that worship the formless nameless beings of the negative planes. They shroud themselves in shadows and illusion. For years they sacrificed countless innocents to the dark powers they revered.

They built the House of Eternal Night on the edges of a large swampy area, full of reptiles and other carrion creatures that would help clean up after their rituals.

When it was created, the House was a marge large edifice than currently sits above the murky waters of the swamp, which over time has claimed the majority structure and its cult inhabitants.

Dungeon Environment:

These environmental and atmospheric features should be used to give a general feeling for the dungeon and can be placed in any rooms that you feel they should feature. They can be used as little or as often as you fee is appropriate for your game.

Noises: Groaning
Air: Clean but Damp
Odours: Dank and Mouldy
General Features: Ashes, Torch Stubs, Leather boots, Dust, slime, dung, Cobwebs, cracked Flasks
Religious Articles and Furnishings: Statue, shrine, altar, unholy writing, Candles, chimes
Books, Scrolls and Tomes: Catalogues, poetry, alchemist’s notes, Bestiary, recipe book, maps, theological text.

Room 1: Entryway

Contents: Trick and a Dungeon Obstacle.
Room Purpose: Entry room to the temple
Current Chamber State: Dirty with signs of lots of traffic

Room 2: Guardroom

Contents: Monster Guarding treasure
Room Purpose: Place for guards defending what is left of the cults base.
Current Chamber State: occupied by guards

Room 3: Ritual Room

Contents: Altar, and Statues of the faceless ones.
Door: Wooden, Double and reinforced.
Room Purpose:
Used to perform prayers and rituals by the cult.
Current Chamber State: In use by cultists

Room 4: Strong Room

Contents:  Trap x2, Treasure and a Trick.
Door: Locked & Trapped – Iron Door barred and Locked with a portcullis behind it.
Room Purpose:
Holding relics and important artefacts
Current Chamber State: Sealed & Trapped

 


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