Grumpy's Blog
3 Merchants to drop in to your RPG games
Posted by Andy Lawrence on
We all know what its like when your players arrive in a new town for a quick stop over before heading on to their next big adventure, they always want to do some shopping or have a look around town. Here are 3 Merchants you can drop in to any town or city to give a bit of flavour to their shopping trips. Turon’s Back-alley Deals - No Fixed Shop Location Turon is a filthy Old beggar Man with missing and blackened teeth. Does dodgy deals in dark back rooms or inside back alleys. Always looking out for the watch his...
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- Tags: GM Advice, Merchants, NPC's, Town & Cities
10 Omens to use in your RPG Games
Posted by Andy Lawrence on
Omens can be used to foreshadows events in your game or just as a bit of fun to freak out your players.
In this article we list 10 omens that you can use in your RPG Games.
10 Trinkets to use in your Roleplaying Games
Posted by Andy Lawrence on
Trinkets are items that are used to add a bit of flavour to characters, and perhaps a little air of mystery to their backstory. They can be used to spark the imagination of the player or a way for the GM to weave a character into their story a bit.
Here is a list of 10 Trinkets to use in your games.
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- Tags: Player Options, Trinkets
Dungeon 15: The House of Plagues.
Posted by Andy Lawrence on
The House of Plagues is a dark dank, dangerous place. The Cult that used to inhabit this place practiced alchemy and dark magic, creating magical and non-magical plagues and diseases.
Unfortunately for them, one of their experiments went awry and wiped them all out. Now the place is abandoned, the alchemical secrets they had waiting for someone to brave the mists, and clouds of vapour that still cling to the rooms and corridors of this place.
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- Tags: Dungeons, Maps
Dungeon 14: The Den of Thieves
Posted by Andy Lawrence on
The Den of thieves was once an enclave of rouges, thieves, cut purses, con men and other shady types. They built the den to protect their stolen goods. and as a refuge away from the long arm of the law. They used the complex for the fencing of the goods as well as “information gathering sessions” which often involved the rack and a hot poker.
Eventually though like all good things, their little club came to an end when the local watch managed to turn one of the Thieves, and learned the location of the Den.